/*
  Diamond Girl - Game where player collects diamonds.
  Copyright (C) 2005-2014  Joni Yrjänä <joniyrjana@gmail.com>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


  Complete license can be found in the LICENSE file.
*/

#include "map.h"

#include <assert.h>


void map_level_start_animation_stop(struct map * map)
{
  assert(map != NULL);
  assert(map->level_start_anim_map != NULL);

  if(map != NULL)
    {
      map->level_start_anim_on = 0;
      map->glyph_set           = 0;
      if(map->level_start_anim_map != NULL)
        {
          free(map->data);
          map->data = map->level_start_anim_map;
          map->level_start_anim_map = NULL;
          map->data[map->start_x + map->start_y * map->width] = MAP_PLAYER;
        }
    }
}
